Diorambo Open the map →

About Diorambo

Stylised 3D city models, built in the browser from OpenStreetMap data.

Diorambo turns any place on Earth into a stylised 3D diorama. You search for a city, a district or a street; the map data for that area is fetched from OpenStreetMap, turned into a three-dimensional model on the spot, and drawn in front of you. Nothing is installed, nothing is rendered on a server, and there is no account to make.

The idea comes from the paper massing models architects build to study cities: a whole district reduced to blocks and surfaces, seen at a glance from above. Diorambo does the same thing with online map data, and lets you take the result away as a 3D file.

How it works

Everything happens in the browser tab, in four steps.

The ground is not flat. Elevation comes from public terrain tiles, resampled into a height grid for the region, so a city in a valley sits in its valley and the coast meets the sea at sea level. Where the sea is involved, only the coastline itself is mapped — the water surface is assembled at import time against the edges of your crop.

What ends up in the model

Taking it away

3D models

The whole loaded region can be exported as one file in glTF (.glb), Wavefront (.obj) or FBX (.fbx). glTF opens straight in Blender and carries its texture inside the single file; FBX is the format most other packages take. You choose the scale — 1:100 by default, because a city at 1:1 is kilometres across and most 3D viewports clip it long before you have seen it — whether the ground comes through as geometry or as a baked texture, and whether the model arrives split by layer or by tile, with one material per kind of surface or a single material carrying colours per vertex.

Pictures

The view as it stands can be saved as a PNG or JPEG, either at your screen's own framing and up to three times its resolution, or at a fixed size such as 1920 × 1080.

Where the data comes from

If you export a model, the credit travels with it. A model built from OpenStreetMap is a derived work of an ODbL database, so wherever you use it — a render, an animation, a game, a printed piece — it should carry the notice © OpenStreetMap contributors. Every file Diorambo writes already has that notice embedded in its metadata; what the licence asks is that it stays visible to whoever sees the result.

What you need

A browser with WebGPU: Chrome or Edge 113 and later, Firefox 141 and later, or Safari 26 and later. A recent phone will run it, though a large region asks a lot of one. There is nothing to install, and on a phone you can add the page to the home screen, where it opens full screen with no browser chrome at all.

Privacy

There are no accounts, no cookies and no analytics. Nothing you do is stored anywhere but in your own browser, and the models you build never leave your machine — the import, the rendering and the export all run locally.

Three things do leave the tab, because they have to: what you type into the search box goes to the geocoders, the coordinates of the region you open go to an Overpass server, and the terrain tiles covering that region are fetched from the AWS terrain dataset. Those are ordinary requests to public services, and they carry nothing but the query itself. If you write to the author through the contact form in the app, that message goes to a forwarding service and then to an inbox — nothing more.

Where it is

Diorambo is in beta, and it shows the map as the map is: a district nobody has mapped in detail arrives sparse, and a building with a wrong height in OpenStreetMap arrives wrong here too. The fix for both is to improve the map — which anyone can do, and which everyone else then benefits from.

It is built and maintained by one person. Bugs, missing features, and the odd hello all go through the contact form behind the Diorambo nameplate in the corner of the app — and if it is useful to you, there is a support button beside it.

If you like it

Diorambo is free — no ads, no accounts, no paywall — and it will stay that way. It is built and paid for in one person's own time, so if it has been useful, or just good fun, there are two ways to help. One of them costs money and the other costs nothing, and the second one is worth as much as the first.

Support me on Ko-fi

The free one: send diorambo.org to someone who would enjoy building their own city — an architect, a mapper, anyone who makes things in Blender — or post the link wherever you post. A project with no advertising budget travels on exactly this and nothing else.

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